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Full Version: V5 Wish List

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From: Michael Gibson
18 Aug   [#636] In reply to [#635]
Hi co3Dprints,

re:
> 1. by default not having the ratios linked on new objects (maintain proportions) when you want
> to change the X axis length for instance.

If you put the attached file SetEditSizeMenuUniform.js into the appdata startup folder, you should then have "Maintain proportions" unchecked initially.


> 2. Sure there is a hotkey but switching units e.g. inches to millimeters would be great
> as a button in gui.

It's in the UI under Options > General > "Unit system" .



> For instance when putting a caliper to something. I wish diameter was the default

You can make diameter the default by editing moi.ini (Options > General > "Edit .ini file" button) and set:
[Commands]
<...>
UseDiameterDefault=y


> <....> or have a simple toggle in that field that activates diameter input instead of radius.

There is a toggle for switching a radius field between radius or diameter input by clicking the label with the "cycler" arrow to the left of the field:





Hope that helps!

- Michael

Attachments:
SetEditSizeMenuUniform.js

Image Attachments:
radius_diameter_toggle.png  radius_diameter_toggle2.png  units_ui.jpg 


From: co3Dprints (BRUMMETT)
18 Aug   [#637] In reply to [#636]
Wow, so versatile. I took a deeper dive on moi settings years ago but wrongly, just figured it wasn't customizable on the gui items I was asking for. Excellent and thanks for showing this!

Love this app.

Jason
From: Mindset (IGNITER)
18 Oct   [#638]
Hey Michael,
Any chance to get depth/height map output?

Also, hoping to get "Save custom CPlane(s)"
http://moi3d.com/forum/index.php?webtag=MOI&msg=10744.3
This would be great because I was trying to model an articulation along the array with RotateArray; items on & along a conveyor being the example.
If a "Plane Object" could be part of a group, for instance, and RotateArray could accept it as an argument, then it could be repositioned with an initial call and subsequent RotateArray calls could pick-up the cause.
Additionally, it would indeed be wonderful if RotateArray could also work with circular arrays.

Truly LOVE your software!
Many thanks,

Moi Bueno
MindSet
From: Michael Gibson
18 Oct   [#639] In reply to [#638]
Hi MindSet,

re:
> Any chance to get depth/height map output?

That's usually a rendering type function but currently MoI doesn't try to do rendering.

re:
> It would indeed be wonderful if RotateArray could also work with circular arrays.

It should be working with circular arrays. It needs a point object to be included with the array, are you possibly missing that?

Here's what I tried - Circular array:



With RotateArray applied:



- Michael

Image Attachments:
MindsetRotateArray1.jpg  MindsetRotateArray2.jpg 


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