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From: Elang
Hi, Michael
Can we have z axis in custom CPlane always pointed to 'the sky' (absolute above) in 3D view? That's we keep the 'Rotation Style' to 'Rotate around world Z axis' within Options > View > Rotate/Pan/Zoom Options menu.
in this screenshot, the selected face will be better if facing to the sky in 3D view, i.e.: the TOP of cplane becomes the world z axis (temporarily), or in simple way: the z axis locked as the vertical axis in custom cplane 3D view.
The current state is quite 'dis-orienting' when we rotate the view around. And even better, the '3D' label will go like '3D (cplane)' like the other ortho views.
I do hope i've made myself clear.
Thank you very much in advance and pardon my English.
Cheers.
Image Attachments:
2024-08-12_193816.png
From: christian (CHRI)
HI Michael
Setitng SUModelVersion=SU2016 works fine
thanks tou very much for your help and this magnificent soft
chri
From: christian (CHRI)
Thanks Pilou
Excuse me, I hadn't seen your reply.
Merci Pilou
Excuses moi, je n'avait pas vu ta réponse.
chri
From: Frenchy Pilou (PILOU)
@ Chri C'est une sorte de moulinette à formats très pratique!
Et son catalogue "mondial" d'objets en direct est un must! ;)
Free Pconplanner
Multi formast converter very useful!
And objects catalog in diect a must!
From: Elang
Hi, Michael...
Haven't heard from you for several days now.
We're sincerely hope you're doing just fine.
q'_'p
EDIT : NVM... Found you in other thread. ^^
From: Michael Gibson
Hi Elang, I have implemented a new viewport rotation mode "Rotate around cplane z axis" which I hope will do what you were asking for above.
Thanks, - Michael
From: Elang
Very much appreciated, Michael !
Thank you very much.
You're the best. *thumbsup*
PS: I assume it will be available in the next beta release?
From: Michael Gibson
Hi Elang, you're welcome!
re:
> PS: I assume it will be available in the next beta release?
Yes, that's correct. It will be a new option under Options > View > Rotate/Pan/Zoom options > "Rotation style".
- Michael
From: co3Dprints (BRUMMETT)
I have a couple of tiny wishes but hey it's a wishlist.
1. by default not having the ratios linked on new objects (maintain proportions) when you want to change the X axis length for instance. Always another click to turn that off and think it should be off to begin with. Think most users rarely make squares vs rectangles.
2. Sure there is a hotkey but switching units e.g. inches to millimeters would be great as a button in gui. Sometimes if you undo halfway, the object will not scale back or forward to what it should be (gets stuck trying to scale to new base unit). I have it always set that I can work in realworld scale and if I want to model in inches, the model scales from metric to imperial without physically changing it's size. Not sure why anyone would ever want different.
3. I like that if I'm in inches I can still input Xmm's and that adjusts and vice-versa . However most people are measuring a diameter as opposed to a radius. For instance when putting a caliper to something. I wish diameter was the default and I wish I could input while in inches as my base unit ~ 50.8mm/2 or 25.8mm*.5 or 25.4mm_D for diameter or have a simple toggle in that field that activates diameter input instead of radius.
Love moi for many years :)
From: Michael Gibson
Hi co3Dprints,
re:
> 1. by default not having the ratios linked on new objects (maintain proportions) when you want
> to change the X axis length for instance.
If you put the attached file SetEditSizeMenuUniform.js into the appdata startup folder, you should then have "Maintain proportions" unchecked initially.
> 2. Sure there is a hotkey but switching units e.g. inches to millimeters would be great
> as a button in gui.
It's in the UI under Options > General > "Unit system" .
> For instance when putting a caliper to something. I wish diameter was the default
You can make diameter the default by editing moi.ini (Options > General > "Edit .ini file" button) and set:
[Commands]
<...>
UseDiameterDefault=y
> <....> or have a simple toggle in that field that activates diameter input instead of radius.
There is a toggle for switching a radius field between radius or diameter input by clicking the label with the "cycler" arrow to the left of the field:
Hope that helps!
- Michael
Attachments:
SetEditSizeMenuUniform.js
Image Attachments:
radius_diameter_toggle.png
radius_diameter_toggle2.png
units_ui.jpg
From: co3Dprints (BRUMMETT)
Wow, so versatile. I took a deeper dive on moi settings years ago but wrongly, just figured it wasn't customizable on the gui items I was asking for. Excellent and thanks for showing this!
Love this app.
Jason
From: Mindset (IGNITER)
Hey Michael,
Any chance to get depth/height map output?
Also, hoping to get "Save custom CPlane(s)"
http://moi3d.com/forum/index.php?webtag=MOI&msg=10744.3
This would be great because I was trying to model an articulation along the array with RotateArray; items on & along a conveyor being the example.
If a "Plane Object" could be part of a group, for instance, and RotateArray could accept it as an argument, then it could be repositioned with an initial call and subsequent RotateArray calls could pick-up the cause.
Additionally, it would indeed be wonderful if RotateArray could also work with circular arrays.
Truly LOVE your software!
Many thanks,
Moi Bueno
MindSet
From: Michael Gibson
Hi MindSet,
re:
> Any chance to get depth/height map output?
That's usually a rendering type function but currently MoI doesn't try to do rendering.
re:
> It would indeed be wonderful if RotateArray could also work with circular arrays.
It should be working with circular arrays. It needs a point object to be included with the array, are you possibly missing that?
Here's what I tried - Circular array:
With RotateArray applied:
- Michael
Image Attachments:
MindsetRotateArray1.jpg
MindsetRotateArray2.jpg
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