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From: Michael Gibson
Hi SUIYAN, unfortunately these areas you are asking about are quite difficult and will require a lot of work. So they are not likely to happen anytime soon.
- Michael
From: 大道刀 (SUIYAN)
Hi Michael
>我希望Nside产生的面是一个完整的面,而不是缝合的。(I hope that the surface generated by Nside is a complete surface, not join)
突然想到,Nside问题不需要直接形成完整曲面而是通过合并布尔。还记得这个讨论吗?Suddenly, it occurred to me that the problem with Nside does not require directly forming a complete surface, but rather through Boolean Union. Do you still remember this discussion?
(http://moi3d.com/forum/messages.php?webtag=MOI&msg=11426.1)
You Said> in the future I would like to enable more cases where surfaces can get merged with Boolean Union. Currently it's only supported for 2 coplanar planes or when the 2 surfaces are trimmed pieces of the same larger underlying surface.
我想完成这些,就可以通过布尔形成完整的曲面了。(I want to complete these so that I can form a complete surface through Boolean.)
From: Michael Gibson
Hi SUIYAN,
> You Said> in the future I would like to enable more cases where surfaces can get
> merged with Boolean Union. Currently it's only supported for 2 coplanar planes
> or when the 2 surfaces are trimmed pieces of the same larger underlying surface.
Right, that will be for things like the 2 surfaces are pieces of some larger surface like 2 pieces of a sphere with the same center and radius, or 2 extrusions from the same base curve and direction.
The surfaces from NSided are not like that.
- Michael
From: Sönke (S-LUDWIG)
A few UI enhancements for improving the already very good default experience:
- Have the Objects/Type/Styles sections already open at startup (or remember their state across starts)
- Option to separate the Construct/Transform sections: I personally find myself switching between the two frequently and for 27" or larger screens there is enough vertical space to make both directly accessible
- Configure some default keyboard shortcuts for various frequently used tools: This greatly increases the efficiency and it's kind of hard to find out the right commands for configuring those manually
Since the added grouping support in V5 allows to construct more complex designs, it would be nice to have a variation on the orbit mechanics that rotates around the first point of contact below the mouse cursor. Same goes for zoom and pan for scaling the speed/step size. This would allow comfortably working on details in parts of the model that are further from the origin.
From: Frenchy Pilou (PILOU)
Why don't use this sort of floating window ?
https://moi3d.com/forum/index.php?webtag=MOI&msg=9758.1
But you must see all the thread if you want some more refinements! ;)
From: Frenchy Pilou (PILOU)
Seems the floating window still works on V4 ! :)
but not on Beta V5! :(
https://moi3d.com/forum/index.php?webtag=MOI&msg=9758.1
My Shortcut seems good!
I have only this ! (no error message)
When I right Click on it (red x) : i have only Move & Size clickable
Move is Ok
Size don't works! :(
From: pressure (PEER)
Hi Sönke,
Re:
> it would be nice to have a variation on the orbit mechanics that rotates
> around the first point of contact below the mouse cursor.
That exists now with the Area widget:
The first step in Area is picking a 3D point. That becomes the new pivot point for orbiting.
Another way set the pivot point is with Reset. The new pivot point is the center of the selection that exists when Reset is clicked.
- Peer
Image Attachments:
zoom_area.png
From: Sönke (S-LUDWIG)
> Why don't use this sort of floating window ?
That might be an alternative, although it makes sense to use the space that is already available in the side bar. But, although I know that you can customize a lot, I think it would be nice to have a few basic things available by default, as my guess (could be wrong of course) is that most users don't even go as far as using a pre-made script.
From: Sönke (S-LUDWIG)
Thanks, I didn't realize that, good to know! This definitely has its advantages over the proposed orbit mode. On the other hand, a navigation mode like that would be more dynamic (less clicks/mode switches) and is very popular in all kinds of 3D software, so IMO it would still make sense - especially considering that there are already multiple alternative modes and it wouldn't really add complexity to the UI.
From: Michael Gibson
Hi Sönke, thanks for this feedback.
re:
> - Have the Objects/Type/Styles sections already open at startup (or remember their state across starts)
See here for how to set that up:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9157.2
> - Option to separate the Construct/Transform sections: I personally find myself switching between the two
> frequently and for 27" or larger screens there is enough vertical space to make both directly accessible
For separating all of them, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9439.3
For separating just Construct/Transform here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.487
> - Configure some default keyboard shortcuts for various frequently used tools: This greatly
> increases the efficiency and it's kind of hard to find out the right commands for configuring
> those manually
There is a list of command names here:
https://moi3d.com/4.0/docs/moi_command_reference11.htm#shortcutkeys
The design for shortcut keys in MoI is that only a basic set common to all apps like copy/paste are defined by default. Other shortcuts can be defined by the user according to their preferences.
MoI was actually designed initially to be able to function without needing the keyboard at all.
Thanks,
- Michael
From: 大道刀 (SUIYAN)
HI Pilou
可能你需要覆盖一下SidePane1.htm文件到D:\Program Files\MoI 5.0\ui
(Perhaps you need to overwrite the SidePane1.htm file to D: \ Program Files \ MoI 5.0 \ ui)
并重新设置快捷键(And reset the shortcut keys):script: var panel = null; try { panel = moi.ui.getUIPanel( 'moi://ui/SidePane1.htm' ); } catch(e){} if ( panel ) { panel.moiWindow.close(); } else { moi.ui.createDialog( 'SidePane1.htm' ); }
有时可能需要重新设置以能够正确调用(Sometimes it may be necessary to reset to be able to call correctly)
也可能只是你的快捷键设置的问题,我遇到过这样的问题,请先重新设置快捷键,而不要冒然替换SidePane1.htm以避免出现新的问题(有时两个值都能完成调用,但只要一个值能够保证不失效。你需要这个值。)
(It may also be just a problem with your shortcut key settings. I have encountered such a problem before. Please reset the shortcut key first, and do not replace SidePane1.htm recklessly to avoid new problems (sometimes both values can be called, but only one value can be guaranteed to not be invalid. You need this value.)
Attachments:
SidePane1.htm
Image Attachments:
1.png
From: Frenchy Pilou (PILOU)
In fact seems i had an old version of the SidePane1.htm !
But thx for the infos!
From: Bob (APTIVABOY)
I'd love to see one thing in particular...
Open/Save as 3DM Version 7. Currently, I'm having to use converters to open V7 3DMs converted to V5, and they don't always work well. Having this ability natively would be a huge boon.
From: saltab
Hi Michael,
I just started using the property preset in the dimensions setting. It is actually a very useful feature!
Would it be possible to apply the preset to existing dimensions? Currently, if a select one and then click on details to show the object properties, there is no option to apply a preset.
That would make possible to quickly update different dimensions at the same time.
Thanks
Salvatore
From: Michael Gibson
Hi Salvatore,
re:
> Would it be possible to apply the preset to existing dimensions?
I've added a button for this in the next v5 beta in the Options dialog:
- Michael
Image Attachments:
annotation_presets_new_buttons.png
From: pressure (PEER)
Thanks Michael. That will be nice!
From: Mindset (IGNITER)
Might it be practical to facilitate the ability to swap the current selected objects from within the "Scene Browser Palette", either via a context menu or elsewise? This will be useful in order to invert a specific subset of the currently selected items. Presently one must control-click the tree-list item of interest to restrict the selection mechanism, invert select, and then remove the selection restriction. It would just be a lot quicker to right-click and choose such functionality. Also it would be nice to be able to collapse sections of the Scene-Browser-Palette with such menu.
Additionally, the "Details... Object Properties" dialog is very useful in refining object selection sets. While it is convenient to have the ability to rename an object from the name field of that dialog box, it is perhaps somewhat less than ideal that when more than one named-object is selected it, reports: "Name: (varies)". It would be really great to have a checkbox list instead, with which to further refine a selection set by removing specifically named items.
By the way, it should be noted that control-clicking a style or type in the Object Properties dialog removes it from the current selection set! This is very nice!
Thank you Michael for all that you do,
From: Michael Gibson
Hi Mindset,
re:
> It would just be a lot quicker to right-click and choose such functionality.
Right click on the selection dot is already being used for something else - it isolates the item removing selection from other things.
> Also it would be nice to be able to collapse sections of the Scene-Browser-Palette with such menu.
Could you maybe describe this a little more? How would collapsing like this be preferable to clicking on the +/- box?
> it is perhaps somewhat less than ideal that when more than one named-object is selected it,
> reports: "Name: (varies)". It would be really great to have a checkbox list instead, with which to
> further refine a selection set by removing specifically named items.
I'll see about having individual names reported similar to how it shows multiple styles.
Thanks,
- Michael
From: saltab
Many thanks Michael!
That's great news! Would this new feature works just for dimensions or also for texts?
Best,
Salvatore
From: Michael Gibson
Hi Salvatore,
re:
> That's great news! Would this new feature works just for dimensions or also for texts?
Should work on all annotation types, including dimensions, leaders and text objects.
- Michael
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