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Full Version: V5 Wish List

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From: Tim (TIM_HICKOX)
3 Feb 2021   [#59] In reply to [#52]
I don't have time to provide drawings, but here is a quick summary: There are two systems of projection, for representing a 3D object in 2D; generally called the "British system" and the "American system". They are both "standards". They are both 'logical', in how they work. What is not very 'logical' is this: Assume the "Front view" is the front view of a car. In the British system, the left view will show the left side of the car. In the American system, the left view will show the right side of the car! I was taught the American system and used that until I left aerospace in 1998. So I feel safe in saying that the Brits got it right and the Yanks should have left well enough alone. You can adhere to a standard, but you have to decide which standard! Life is complicated. (For anyone who wants more info on the two systems, I am referring to 'The Motor Vehicle', by Newton, Steeds, and Garrett, tenth edition, 742 pages, Chapter One: 'Engineering Drawings'.)
From: mdesign
3 Feb 2021   [#60]
What about creating MatchSrf in MoI3d? Would it be useful for MoI users. I know that is possible same thing with blend but MatchSrf could also be useful.

I`ll keep my finger crossed also for analysis tools (curvature graph, zebra, check continuity on curves and surfaces). I know it`s much but I think it`s a right thread to dream ;)
From: Linker (KJELLO)
9 Feb 2021   [#61]
One "fairly basic" thing I would like to see in MoI is converting points on a curve between sharp corners and smooth curve points. Full on spline curves with tangent handles like in 2D drawing softwares would be great too.
From: Mindset (IGNITER)
9 Feb 2021   [#62]
Don't know if it's a reasonable or sufficiently popular ask; of course it's merely an ask:
SVG output.

Certainly there are a bevy of 2D vector apps, but MOI is exquisite, accurate, and handy.

If, not... I am happy continuing to paste 2D curves into Affinity Designer.
From: mdesign
10 Feb 2021   [#63]
Fillets without limits (it`s 123design still available to download and test for free here: https://web.archive.org/web/20170202170834/http://www.123dapp.com/design ):

Image Attachments:
1608162433801.gif 


From: Frenchy Pilou (PILOU)
10 Feb 2021   [#64] In reply to [#63]
What is the N° version of this 123D ?
From: AlexPolo
10 Feb 2021   [#65]
I have version installed 123D_Design_R2.2_WIN64_2.2.14 and the fillet engine is very robust.
From: mdesign
10 Feb 2021   [#66] In reply to [#64]
Sorry, I`ve repaired my link
From: Frenchy Pilou (PILOU)
10 Feb 2021   [#67] In reply to [#65]
same number for me :)
From: Phiro
10 Feb 2021   [#68]
Same for me too... 2.2.14

Too bad that autodesk stop the 123D products.
They were simple and easy to use.
Now they push Fusion 360, more complex and more technical oriented.
Artistic design is not the target of Autodesk...

123D Design was a good tool to do complex filetting...
From: mdesign
10 Feb 2021   [#69] In reply to [#68]
Would it be possible to have same filleting in MoI3d or it`s too hard to implement. 123D was based on many open source docs. I`ve wondered maybe if that filleting algorithms from 123Design are also published it would be possible to have same in MoI.
From: Michael Gibson
10 Feb 2021   [#70] In reply to [#69]
Hi mdesign, that particular area of 123D was not based on an open source library, it used Autodesk's proprietary Shape Manager geometry kernel. Shape Manager is a fork of the also proprietary ACIS geometry kernel (https://en.wikipedia.org/wiki/ShapeManager).

So no it is not possible for it to be used in MoI. Autodesk does not license Shape Manager for use in non-Autodesk apps. ACIS is available to be licensed but it's pretty expensive, it's more oriented around higher cost "Enterprise" level software. It could be possible that MoI would use ACIS at some point but sort of as a last resort.

Robust filleting does not really come from implementing a single algorithm well, it's about recognizing and handling a lot of different kinds of special cases for different corner juncture conditions. It takes many many man-years of effort to produce a robust one.

- Michael
From: mdesign
11 Feb 2021   [#71] In reply to [#70]
Thanks, Michael. Understood.
From: BurrMan
11 Feb 2021   [#72] In reply to [#71]
My fillet companion for MoI is punchcad viacad...

Its the acis kernel for around 100.

I can do the filleting you show above, in that..
From: Frenchy Pilou (PILOU)
11 Feb 2021   [#73] In reply to [#72]
What version ? I see 200 to 700 $
https://www.punchcad.com/punch-v12-1-update-offer
From: Mindset (IGNITER)
27 Feb 2021   [#74]
Hello Michael,

Thank you for all that you do.
This is just a respectful reminder from message 10194.12.

Some method whereby one might set a formula to manipulate the Dimensions' Numeric Value.

Your wonderful software and support are legendary.
MindSet
From: BurrMan
27 Feb 2021   [#75] In reply to [#73]
Hey Frenchy,
""""""""""""What version ? """""""""""""""""""

Yup. $200. Hadn't looked in awhile and I'm on version 10. So back in version 10 you could get it for $99 when they were in ownership transition...

But $200 is still insanely cheap for the acis kernel and It's fillet ability.

So the difference would be, shapemanager is offering that realtime push pull of the fillet. A huge time saver if you are just randomly pushing fillets around all day to look at various result.

The viacad engine still needs a value entered, and will throw various errors when it hits limits, that you have to back out of, where the shapemanager just "stops", or presents a non destructive error) etc... (At least in Version 10. I don't have or haven't looked at the newer version since then)

But you still have to learn the shapemanager filleter too... It doesn't come without limitations.

BTW: The best filleter I have found over time is Spaceclaim. It's also the ACIS Kernel......
From: Frenchy Pilou (PILOU)
27 Feb 2021   [#76] In reply to [#75]
I have the free 123D and the Space Claim light DesignSparks Mechanical who have i believe the same kernel! ;)
From: Cuboctahedron
28 Feb 2021   [#77]
I'd love to be able to have persistent construction lines that act like a subclass of regular lines. Yes, I can just have a specific style for construction lines, but this would be more convenient. Bonus points if construction lines are tied to the objects they reference and move with them. One could even posit preventing options that make the construction line's relation no longer true, allowing for at least some types of modeling constraints.
From: BurrMan
28 Feb 2021   [#78] In reply to [#76]
Notice the limit....

Image Attachments:
limit.jpg 


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