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Full Version: V5 Wish List

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From: stefano (LIGHTWAVE)
6 Jun   [#578]
Thanks Michael I think what you’ve done makes sense
and gives two way consistency now >

Coloured a few objects in moi earlier exported as dxf and imported into Corel, the colours worked fine that way.

monseur Pilou je parlez petit francais and maybe it’s a bit easier for me to read…Eitherway Google translate made me a great fan of your website lately, many thanks for that resource !

https://moiscript-weebly-com.translate.goog/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp

From: Frenchy Pilou (PILOU)
6 Jun   [#579] In reply to [#578]
Super...you will find some free stuffs in any domains! :)

My favorite free for Moi (or any progs) in this 2024 is this one! :)
The 4 first images & animation! Incredible!
https://moiscript.weebly.com/krea.html
From: 大道刀 (SUIYAN)
17 Jun   [#580]
希望增强N边曲面(NSIDED)目前的NSIDED对一些情况很不理想,例如对 因为修剪、布尔、复杂曲面等原因产生细小的断裂边的情况,通常无法计算或结果错误。merge脚本也无法很好的合并这些边。还有例如图片的情况,产生的面效果不理想。
I hope to enhance N-sided surfaces (NSIDED). Currently, NSIDED is not ideal for some situations, such as situations where small broken edges are generated due to trimming, Boolean, complex surfaces, etc., and it is usually difficult to calculate or the results are incorrect. The merge script also cannot merge these edges well. In addition, as shown in the picture, the resulting surface effect is not ideal.






希望能升级为边界曲面(像ug那样的效果)I hope to upgrade to a boundary surface (with an effect similar to ug)

Image Attachments:
11.jpg  22.jpg 


From: pressure (PEER)
17 Jun   [#581] In reply to [#580]
Hi Suiyan,

Please post a .3dm file for this case.

- Peer
From: Phiro
17 Jun   [#582]
Speaking of which, what is the best way to make these surfaces? In this example I have surfaces from filleting, surfaces from sweeping, N-sided surfaces and networking.
We can clearly see that the number of points created are very different but are there methods to avoid and/or others which will be more desirable.


Attachments:
exemples_construction_surfaces.3dm


From: Frenchy Pilou (PILOU)
17 Jun   [#583]
this one also! ;)




From: Michael Gibson
17 Jun   [#584] In reply to [#582]
Hi Phiro,

re:
> We can clearly see that the number of points created are very different but are there methods to avoid
> and/or others which will be more desirable.

Usually it would be best to use edge filleting for this, rather than manual construction.

- Michael
From: christian (CHRI)
17 Jun   [#585] In reply to [#583]
another one

Chri

Attachments:
another one.3dm

Image Attachments:
another one.png 


From: Frenchy Pilou (PILOU)
17 Jun   [#586] In reply to [#585]
@Chri
Seems very similar to my method above! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=10114.583

PS But careful : verify that volume resulting is a solid...it's more frequently a "linked surfaces"!
From: 大道刀 (SUIYAN)
17 Jun   [#587]
感谢各位,看到各位的回复。
的确,这样做是可行的。我在v4时期就是这样修补圆角的https://www.bilibili.com/video/BV1Zq4y197ii?p=5
我所表达意思是NSIDED产生面的效果不够好,例图:
(Thank you all for your responses.
Indeed, this is feasible. This is how I repaired the rounded corners during the v4 era ,What I mean is that the effect of the NSIDED generated surface is not good enough, as shown in the example image:)






可以看到,使用NSIDED产生曲面的部分,曲面被分成多块,并且衔接处过渡不够光顺。
至于圆角的例子是因为原本我想做球化圆角(如CATIA那样的熔接面)而恰好NSIDED对这种情况效果不佳。我知道用Network等方式能达到更理想的效果,但这与展现的效果有差距。(http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=10714.1)

(As can be seen, the part of the surface generated using NSIDED is divided into multiple blocks, and the transitions at the junctions are not smooth enough.
As for the example of rounded corners, it was because I originally wanted to do spheroidized fillets (such as CATIA fusion surfaces), but NSIDED happened to have a poor effect on this situation. I know that using methods such as Network can achieve more ideal results, but there is a gap between this and the displayed effect.)

Attachments:
qm1.3dm

Image Attachments:
qm1.3dm - MoI.jpg  qm2.3dm - MoI.jpg 


From: Michael Gibson
17 Jun   [#588] In reply to [#587]
Hi SUIYAN, you might want to check out using sub-d modeling for making a shape like that.

It can be easier to generate a shape that is smooth all over in sub-d rather than trying to build it in a "fill in patch by patch" type of process.

- Michael
From: 大道刀 (SUIYAN)
17 Jun   [#589] In reply to [#588]
GOOD DAY Michael
期待SUB-D工具,其实Nside的效果是不错的,我做了一个球化圆角(Looking forward to the SUB-D tool, in fact, the effect of Nside is good. I made a spherical rounded corner)







我希望Nside产生的面是一个完整的面,而不是缝合的。我知道对于尖角和转折,问题难以解决。使用三角面拼接能够填充尖角和转折这是一个好方法,但仍希望能够融合成一个面。
(I hope that the surface generated by Nside is a complete surface, not a stitched one. I know that for sharp corners and turning points, the problem is difficult to solve. Using triangular stitching to fill sharp corners and bends is a good method, but we still hope to merge them into one face.)




我使用直角选项时,我想如果三个尖角能够扩大一点弧长并且位置分别向外指向外侧的三条边的方向,这就是一个球化圆角了。(When I use the right angle option, I think if the three sharp corners can have a vertical radius and their positions point outward in the direction of the three outer edges, it is a spherical rounded corner.)


另外,期待network能增加连续性功能选项,这其他人提过了(Additionally, we look forward to the addition of continuity functionality options in the network, as mentioned by others)

Image Attachments:
1.png  2.png  3.png  4.png 


From: Michael Gibson
18 Jun   [#590] In reply to [#589]
Hi SUIYAN, unfortunately these areas you are asking about are quite difficult and will require a lot of work. So they are not likely to happen anytime soon.

- Michael
From: 大道刀 (SUIYAN)
18 Jun   [#591] In reply to [#590]
Hi Michael
>我希望Nside产生的面是一个完整的面,而不是缝合的。(I hope that the surface generated by Nside is a complete surface, not join)

突然想到,Nside问题不需要直接形成完整曲面而是通过合并布尔。还记得这个讨论吗?Suddenly, it occurred to me that the problem with Nside does not require directly forming a complete surface, but rather through Boolean Union. Do you still remember this discussion?

(http://moi3d.com/forum/messages.php?webtag=MOI&msg=11426.1)

You Said> in the future I would like to enable more cases where surfaces can get merged with Boolean Union. Currently it's only supported for 2 coplanar planes or when the 2 surfaces are trimmed pieces of the same larger underlying surface.

我想完成这些,就可以通过布尔形成完整的曲面了。(I want to complete these so that I can form a complete surface through Boolean.)
From: Michael Gibson
18 Jun   [#592] In reply to [#591]
Hi SUIYAN,

> You Said> in the future I would like to enable more cases where surfaces can get
> merged with Boolean Union. Currently it's only supported for 2 coplanar planes
> or when the 2 surfaces are trimmed pieces of the same larger underlying surface.

Right, that will be for things like the 2 surfaces are pieces of some larger surface like 2 pieces of a sphere with the same center and radius, or 2 extrusions from the same base curve and direction.

The surfaces from NSided are not like that.

- Michael
From: Sönke (S-LUDWIG)
20 Jun   [#593]
A few UI enhancements for improving the already very good default experience:
- Have the Objects/Type/Styles sections already open at startup (or remember their state across starts)
- Option to separate the Construct/Transform sections: I personally find myself switching between the two frequently and for 27" or larger screens there is enough vertical space to make both directly accessible
- Configure some default keyboard shortcuts for various frequently used tools: This greatly increases the efficiency and it's kind of hard to find out the right commands for configuring those manually

Since the added grouping support in V5 allows to construct more complex designs, it would be nice to have a variation on the orbit mechanics that rotates around the first point of contact below the mouse cursor. Same goes for zoom and pan for scaling the speed/step size. This would allow comfortably working on details in parts of the model that are further from the origin.
From: Frenchy Pilou (PILOU)
20 Jun   [#594] In reply to [#593]
Why don't use this sort of floating window ?
https://moi3d.com/forum/index.php?webtag=MOI&msg=9758.1
But you must see all the thread if you want some more refinements! ;)


From: Frenchy Pilou (PILOU)
20 Jun   [#595]
Seems the floating window still works on V4 ! :)
but not on Beta V5! :(
https://moi3d.com/forum/index.php?webtag=MOI&msg=9758.1

My Shortcut seems good!


I have only this ! (no error message)

When I right Click on it (red x) : i have only Move & Size clickable
Move is Ok
Size don't works! :(


From: pressure (PEER)
20 Jun   [#596] In reply to [#593]
Hi Sönke,

Re:
> it would be nice to have a variation on the orbit mechanics that rotates
> around the first point of contact below the mouse cursor.

That exists now with the Area widget:


The first step in Area is picking a 3D point. That becomes the new pivot point for orbiting.

Another way set the pivot point is with Reset. The new pivot point is the center of the selection that exists when Reset is clicked.

- Peer

Image Attachments:
zoom_area.png 


From: Sönke (S-LUDWIG)
20 Jun   [#597] In reply to [#594]
> Why don't use this sort of floating window ?

That might be an alternative, although it makes sense to use the space that is already available in the side bar. But, although I know that you can customize a lot, I think it would be nice to have a few basic things available by default, as my guess (could be wrong of course) is that most users don't even go as far as using a pre-made script.

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