re:
> Would adding a redundant 'd' field in the polygon settings section (under SIDES?) possibly
> make this workflow simpler without causing the conflicts you mentioned earlier? Or would
> a redundant 'd' field be potentially confusing/inconsistent with the MoI UI?
Well the problem is I'm not sure about the answers to these questions so that makes me
hesitate.
One thing that I have done though is I've made Ctrl+Tab work to always put keyboard focus into
the XYZ input control and not into the command specific options area like plain Tab does.
So you'll be able to use Ctrl+Tab and then type a number into the XYZ input to set distance
constraint without any clicks needed.
re:
> Would it be possible to add a description column to the Shortcut Keys for clarity? Longer descriptions can be used.
At some point I would like to have it set up so that you only see a description like that where it comes from some kind of script library. But I don't know when that will happen.
Probably the next area of work for keyboard shortcuts will be to do multi key sequences.
"Probably the next area of work for keyboard shortcuts will be to do multi key sequences."
What you mean?
Maybe the possibility to crate shortcuts commands like in Autocad or Rhinoceros?
e.g.
OF --> space bar = offset
BEV --> space bar = Bevel
BOO --> space bar = boolean
BOU --> space bar = boolean union
BOD --> space bar = boolean difference
In Autocad you can use space-bar or enter key to execute the command
I hope you can add that type of shortcuts commands.
BEV --> space bar = Bevel
BOO --> space bar = boolean
How is made the difference when you press the Space Bar ?
or you write first BEV then Press the Space Bar ?
or you Press the Space Bar then write BEV ?
or...
re:
> Maybe the possibility to crate shortcuts commands like in Autocad or Rhinoceros?
> e.g.
>
> OF --> space bar = offset
> BEV --> space bar = Bevel
> BOO --> space bar = boolean
> BOU --> space bar = boolean union
> BOD --> space bar = boolean difference
The method that I was referring to was about using multiple keys in sequence without needing to push Enter or Space, like:
BD = Boolean difference
BU = Boolean union
The way you're talking about isn't so much a keyboard shortcut, it's a "command alias". You can make those
right now in MoI if you want, in moi.ini set:
[UI]
CommandLineTypeTextEntry=y
TreatSpaceAsEnter=y
The first one will make your keystrokes go into the XYZ input without needing to push Tab first and the second one
makes the space work the same as Enter.
Then create a script file of your alias name like if you want OF + space bar = offset to work, make a file named
of.js inside the MoI appdata commands folder and put this inside it:
moi.command.execCommand( 'offset' );
With that in place then you can type of + space bar to run the offset command just as you are describing.
OK Micheal, thanks, I've already done a command with moi like what you suggested, but there is a way to make only one file with these alias without making many separated files?
Greetings
> OK Micheal, thanks, I've already done a command with moi like what you suggested,
> but there is a way to make only one file with these alias without making many separated files?
No currently you would need to make a separate file for each alias.
Hi Micheal, for now I think is also great the option to have the possibility to use two consecutive keys, this can give us a lot of possibility.
Greetings
I've got a quick question for you, is there a way to have filled 2D shapes as a PDF when one saves as PDF? I mean I want to have filled 2D shapes on my PDF file and not just outlines.
Or Moi 3D already has this ability and I am not aware of?
Hi Psygorn, some of the parts of dimensions like arrowheads and text will be filled shapes in the exported PDF file but there isn't currently a way set up for a regular drawn curve to be filled. If you make a surface out of a closed curve, it will have a background image underneath though.
I need a simple 2D kinematic simulator to determine the interference of a moving parts to be machined from aluminum. Moi had a tutorial, a simulation of car following a path that seems more complex than a 2D simulator.
Here is a link, similar to what I have in mind: https://oluchukwu96.github.io/Kinematic-Simulator/. This is not meant to be plagerized.
https://github.com/Oluchukwu96/Kinematic-Simulator
The downloadable code is nearly all Javascript. Basic and very pretty javascript code running on a Canvas. Did not see much physics.
Did not see any licensing information.
PhET has simulation software, but only for Teachers. Seems to be free, with many packages. Hard to tell what it could be used for.
Saw their statement that for $100,000 they will work on a new package.
Working Model 2D looked professional, and pricey, with annual fees.
And while doing other searches, encountered some malware of some short. Seem to be pushing antivirus with popups. Hard to tell these days.
@ Tgoy
A very fun & easy 2D free simulator (a true gem) : Algodoo ;) But you must all build! ;) http://www.algodoo.com
I can answer to some questions about it! :) (only direct first level - not scripts! ;)