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Full Version: V5 Wish List

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From: Zooen
21 Dec 2021   [#334] In reply to [#324]
Thanks Ed, this script will be very useful to me. Thanks Pilou for the translation.
The little extra would have been to be able to automatically put the object in a perfectly vertical position from the front, or perfectly horizontal from above, in the 3D view, before launching "AutoRotate2" or in the script itself.
From: Frenchy Pilou (PILOU)
21 Dec 2021   [#335] In reply to [#333]
Sorry i am not sure to understand the problem of the trimmed surfaces ? :(
Have you the Moi file ?


In fact i see what do you speak about! :)
I will explore because as you can see there is the trimming curve on the hull!
So must find the trick inside this labyrintical prog :D



Small advance but...:)
Seems it doesn't like intersections of surface!
It's a pity because all is done...


Seems a very powerful program but with an no ergonomic and fluid Interface! :)
And some tenebrous functions to blend between them! :)
From: Psygorn (DRILLBIT)
24 Dec 2021   [#336]
Hi Michael,

I have a question; is it possible to control the pointiness of a generated mesh using the sweep command?
From: Michael Gibson
24 Dec 2021   [#337] In reply to [#336]
Hi Psygorn,

re:
> I have a question; is it possible to control the pointiness of a generated mesh using the sweep command?

Well if you use the "Pointy ends" option in Sweep it will transition from a profile curve to a point at the tip. You can get some control over how long the pointy part will be by putting in additional profile curves.

If you want to control the "side profile" of the point you might be better off generating a straight pointy object using Revolve and then apply it to the curved path using Transform > Deform > Flow rather than using the Sweep command.

If you need more help I may need some kind of sketch or example of what you're trying to do.

- Michael
From: Psygorn (DRILLBIT)
28 Dec 2021   [#338] In reply to [#337]
Hello Dear Michael,

This is not a V5 wish however, I thought I have to post it here!

Why I cannot Extrude to point the red curves into the green point?

When I try to Extrude the red profile toward the green point it goes on a direction which is not my desired direction.

The final mesh's singularity point is a bit offset.

I hope I described the problem well.

Attachments:
Extrude_to_Point.3dm


From: Michael Gibson
28 Dec 2021   [#339] In reply to [#338]
Hi Psygorn,

re:
> This is not a V5 wish however, I thought I have to post it here!

It would be good to start a separate topic for it if it is not related to this thread's subject.


> Why I cannot Extrude to point the red curves into the green point?

You can, there is an "Unlock direction" option you can click if you want to freely place the point somewhere not on the initial default tracking line:



Your point though is on a different z level than the curve, you probably need to position it at the right level before extruding to it.

- Michael

Image Attachments:
psygorn_extrude_to_point.jpg 


Message 10114.340 was deleted


From: Psygorn (DRILLBIT)
28 Dec 2021   [#341] In reply to [#339]
Thank you Michael,

it is funny but I did not even see the "Unlock Direction" button!

Thank you for guiding me.
From: Psygorn (DRILLBIT)
31 Dec 2021   [#342]
Hello Michael,

I hope you are doing well, and happy new year in advance.

I just wanted to ask a question -out of curiosity- and others might have asked it before. however, I just thought to ask it here real quick.

Should we expect non-destructive modeling approach in MOI3D?

I know that one way of having non-destructive modeling is to use Nodeeditor (elephant) but I wanted to know if we could expect it inside of MOI3D itself.

Best and happy new year,

Psygorn (Drillbit)
From: Michael Gibson
31 Dec 2021   [#343] In reply to [#342]
Hi Psygorn,

re:
> Should we expect non-destructive modeling approach in MOI3D?

I hope that eventually yes MoI would have that but there will be a lot of work to get there and so I don't know when it will happen.

It also has not been a high priority for MoI because there are many other already existing CAD programs that are already heavily focused on it.

If it's an important function for you I would recommend to use one of those CAD programs that are based on it, like SolidWorks, Alibre, OnShape, etc... alongside MoI instead of only MoI all by itself.

- Michael
From: Psygorn (DRILLBIT)
31 Dec 2021   [#344] In reply to [#343]
Hi Michael,

>I hope that eventually yes MoI would have that but there will be a lot of work to get there and so I don't know when it will happen.

Oh well that is great news.

My question was out of pure curiosity. :-)

Happy new year in advance :-)
From: Psygorn (DRILLBIT)
4 Feb 2022   [#345]
Hi Michael,

A quick question, could we have PCB circuit design features in MoI?
(I think that would boost up hobbyists capabilities by unimaginable folds! )
From: Michael Gibson
4 Feb 2022   [#346] In reply to [#345]
Hi Psygorn,

re:
> A quick question, could we have PCB circuit design features in MoI?

Sorry no I don't expect for MoI to become a tool for that area of work. I don't have any experience in that field.

- Michael
From: Frenchy Pilou (PILOU)
4 Feb 2022   [#347]
Some SUbD native functions ? (we have yet few ones by Max Smirnov and native SUD Import but...

From: Michael Gibson
5 Feb 2022   [#348] In reply to [#347]
Hi Pilou, I would like to add some relatively basic SubD tools. That's why there's a SubD tab on the side pane that can hold more stuff.

But I'm not sure when I will be able to focus on that, probably it won't be in v5.

It's not a top priority because there are a variety of sub-d modeling programs out there that you can already use to do that and use the converter to bring it over into MoI.

- Michael
From: twofoot
20 Feb 2022   [#349]
Michael, I would absolutely LOVE to have some way to track what fonts were used in a drawing. I don't even care if it is simply a list with no reference to the actual text used. I sometimes need to go back and update a file I created months or years ago, and I'm left wondering "what the hell font did I use???".

A simple list of font calls for a particular drawing is my only request. Oh, and a better fillet engine as many have already stated. I'm tired of having to use Inventor to add fillets to a design I created in Moi.

Cheers,

Chris
From: Michael Gibson
20 Feb 2022   [#350] In reply to [#349]
Hi Chris, you can see what font is being used by a particular dimension by selecting it and clicking on the "Details..." button to bring up the detailed object properties dialog:



The font name will be shown here:



- Michael

Image Attachments:
chris_font1.jpg  chris_font2.jpg 


From: twofoot
28 Feb 2022   [#351] In reply to [#350]
Hi Michael. I meant when I use a font to create some "design" text in a drawing, not the dimension text. Sorry if I wasn't clear.

Cheers,

Chris

Image Attachments:
2022-02-28 22_28_08-Greenshot.png 


From: Michael Gibson
28 Feb 2022   [#352] In reply to [#351]
Hi Chris,

re:
> I meant when I use a font to create some "design" text in a drawing, not the
> dimension text. Sorry if I wasn't clear.

Currently that isn't easily accessible like it is for dimension text. At some point I hope to store a deeper history that records everything you did to construct the current model and this should then be available in there.

- Michael
From: christian (CHRI)
8 Mar 2022   [#353]
Hi

may be a new tool like FredoScale plugin from Fredo6, in SKETCHUP, to increase or decrease a part.

Click on the next Gif file to anim

Chri

Image Attachments:
FredoScale.gif 


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