Thanks Ed, this script will be very useful to me. Thanks Pilou for the translation.
The little extra would have been to be able to automatically put the object in a perfectly vertical position from the front, or perfectly horizontal from above, in the 3D view, before launching "AutoRotate2" or in the script itself.
Sorry i am not sure to understand the problem of the trimmed surfaces ? :(
Have you the Moi file ?
In fact i see what do you speak about! :)
I will explore because as you can see there is the trimming curve on the hull!
So must find the trick inside this labyrintical prog :D
Small advance but...:)
Seems it doesn't like intersections of surface!
It's a pity because all is done...
Seems a very powerful program but with an no ergonomic and fluid Interface! :)
And some tenebrous functions to blend between them! :)
re:
> I have a question; is it possible to control the pointiness of a generated mesh using the sweep command?
Well if you use the "Pointy ends" option in Sweep it will transition from a profile curve to a point at the tip. You can get some control over how long the pointy part will be by putting in additional profile curves.
If you want to control the "side profile" of the point you might be better off generating a straight pointy object using Revolve and then apply it to the curved path using Transform > Deform > Flow rather than using the Sweep command.
If you need more help I may need some kind of sketch or example of what you're trying to do.
I hope you are doing well, and happy new year in advance.
I just wanted to ask a question -out of curiosity- and others might have asked it before. however, I just thought to ask it here real quick.
Should we expect non-destructive modeling approach in MOI3D?
I know that one way of having non-destructive modeling is to use Nodeeditor (elephant) but I wanted to know if we could expect it inside of MOI3D itself.
re:
> Should we expect non-destructive modeling approach in MOI3D?
I hope that eventually yes MoI would have that but there will be a lot of work to get there and so I don't know when it will happen.
It also has not been a high priority for MoI because there are many other already existing CAD programs that are already heavily focused on it.
If it's an important function for you I would recommend to use one of those CAD programs that are based on it, like SolidWorks, Alibre, OnShape, etc... alongside MoI instead of only MoI all by itself.
Hi Pilou, I would like to add some relatively basic SubD tools. That's why there's a SubD tab on the side pane that can hold more stuff.
But I'm not sure when I will be able to focus on that, probably it won't be in v5.
It's not a top priority because there are a variety of sub-d modeling programs out there that you can already use to do that and use the converter to bring it over into MoI.
Michael, I would absolutely LOVE to have some way to track what fonts were used in a drawing. I don't even care if it is simply a list with no reference to the actual text used. I sometimes need to go back and update a file I created months or years ago, and I'm left wondering "what the hell font did I use???".
A simple list of font calls for a particular drawing is my only request. Oh, and a better fillet engine as many have already stated. I'm tired of having to use Inventor to add fillets to a design I created in Moi.
Hi Chris, you can see what font is being used by a particular dimension by selecting it and clicking on the "Details..." button to bring up the detailed object properties dialog: