The regular behavior of these controls is that they get initialized to the last value that was used.
That doesn't fit well with a dropdown value that can disappear like that.
The problem would be if you do an export where you have a view maximized and use this option, but then later on do a second export while in Split view mode. The dialog would want to initialize the control to a value that is not being shown.
It's not problematic to have an entire control be hidden but hiding just some values in a dropdown list is different.
re:
> Maybe it's because of my lunatic workflow but I often export the wrong view.
> I would be in favour of an indicator of some kind !
Probably the real way to solve this would be to show a preview of the 2D page that is going to be written so you can see what you're going to get and change settings as needed.
Unfortunately it's going to take quite a lot of work to make that, the amount of work is high in proportion to the amount of benefit gained so it's not easy to dedicate time to that.
Suggestion: auto swap of template images for ortho views - top/bottom, left/right, front/back.
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I'm currently working on a model for which I have 2D drawings. I have image planes set up for top, left/right, front/back.
It would be super helpful if, when switching ortho views - left/right or front/back - the relevant image plane was shown and the 'reverse view' image plane was hidden.
Currently the same image just gets automatically reversed in direction ('auto-flipped'). That's pretty confusing and an invitation to make mistakes when your object is not symmetric.
The current set up makes working round this problem equally confusing, because if you set up drawings for left/right, front/back you have to reverse one of them because of the 'auto-flip'.
re:
> Suggestion: auto swap of template images for ortho views - top/bottom, left/right, front/back.
Sounds like something that a script could address. Can you please post an example model with the images set up so I can experiment with making a script?
Michael,
That would be great. Unfortunately I can't send the drawings I'm actually using due to NDA, but I'm sure I can put together a super simple demo that will suffice.
It might be a few days as I'm under a heavy deadline at the moment - but I will add it to my to-do list!
re: images and view reversing, please try setting up the following script on a keyboard shortcut. Then when you push the shortcut key, the view under the mouse will reverse and it will also handle hiding and showing the associated images at the same time:
script: /* Reverse view under mouse and switch images */ var vp = moi.ui.getActiveViewport(); if ( vp && vp.name != '3D' ) { var toshow = ''; switch( vp.name ) { case 'Top': toshow = 'bottom'; break; case 'Bottom': toshow = 'top'; break; case 'Left': toshow = 'right'; break; case 'Right': toshow = 'left'; break; case 'Front': toshow = 'back'; break; case 'Back' : toshow = 'front'; break; } var images = moi.view.getBackgroundImages(); for ( var i = 0; i < images.length; ++i ) { var img = images.item(i); var imgname = moi.filesystem.getFileNameFromPath(img.fileName).toLowerCase(); if ( imgname.indexOf( toshow ) != -1 ) img.hidden = false; if ( imgname.indexOf( vp.name.toLowerCase() ) != -1 ) img.hidden = true; } moi.ui.mainWindow.viewpanel.reverseView( vp.name ); }
It seems that this is only an issue when images are set to display above objects with transparency. Maybe I should look for images stacked directly on top of each other in the view in this case and not draw the one further away.
*OBJ Importer*
An OBJ importer with options to define the scale on import and also choose if its subdivided or not. This would allow for consistent scaling and measurements. If MOI had this (and its very close with Max Smirnovs import obj script) it would make Moi stand out in the market as no other cad tool in my experience can do this without paying for addons and this would make it very useful in concept work.
Sadly Max's script has a clever normalise function that allows it to work with lots of different mesh scales but it leads to inconsistent scaling as its based on the size of the imported mesh and not a consistent scaling factor.
*Show / Hide*
I'd love a bit more control in the show hide option. Its a touch annoying that if I hide all curves but then hide and subsequesntly reveal a surface it brings back the curves as well. If there was a touch more granluarity in the reveal opotion it would be grand.
here on wiki seem that can be also implemented via CSS Html, and I wonder if that is possible with moi3D script https://en.wikipedia.org/wiki/CSS
I have difficulty creating a hull and bulges that I struggle to see.
I use many techniques to align and make tangent pieces of surfaces but it would be useful if in the next version in development an additional illumination was added such as that of the zebra stripes to edit the surfaces with the control vertices in real time
Hi,
I would find it appreciable, when we are in the 3D view and we use the "view controls" to be able, for example with the "shift" key, to block the rotation horizontally or vertically and even to block the movement horizontally or vertically. Currently, as the tool is very sensitive, we can go on an incline.
In fact, I would like to have, for example, an object in front view, right or top, in the 3D view. And make it turn on itself without it going in another direction.
There may already be a possibility that I haven't found.
re:
> I'd love a bit more control in the show hide option. Its a touch annoying that
> if I hide all curves but then hide and subsequesntly reveal a surface it brings
> back the curves as well. If there was a touch more granluarity in the reveal
> opotion it would be grand.
There are a few different ways you can do this currentlly. One is using the Scene Browser, you can hide/show different categories of objects using the "Types" section of the scene browser.
Another way is to use the "Show subset" function. That is triggered by holding down the Ctrl key when you click on the Edit > Hide button. That will give you a display of the hidden objects and let you pick just one or some of them to show instead of showing all.
Another way to get granular show/hide is to assign your objects to a style an use the "Styles" section of the scene browser to show/hide just those objects, or assign a name to it and use the "Objects" section of the scene browser to target just objects assigned to that name.
> I wanted to know if in the next version a visual control method for the curvature of the
> surfaces, of the zebra or gaussian type, could be included.
Sorry probably not too likely in the next version, that's a very advanced type of surface analysis function.
That type of detailed surface analysis is better done in a program like Rhino that is focused on detailed surface modeling and not so much in MoI which is focused on being streamlined, quick, and easy to use.
re:
> to edit the surfaces with the control vertices in real time
Currently MoI is not very focused on editing of surface control points. You would be better served doing this type of task in Rhino rather than in MoI.
> here on wiki seem that can be also implemented via CSS Html, and I wonder if that is possible with moi3D script
> https://en.wikipedia.org/wiki/CSS
Sorry I don't understand this part, what is the connection between CSS and Gaussian curvature?