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Full Version: V5 Wish List

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From: BurrMan
27 Jul 2021   [#266] In reply to [#265]
This...



I suppose a guy could arc 3pt any of the curvature attachment points to get the radius there..... Or incorporate Michaels CurvatureCircle or DimCurvature Command too.

Image Attachments:
weighted curvature.jpg 


From: pafurijaz
28 Jul 2021   [#267] In reply to [#266]
Thanks to everyone for the support and the help, I will try these solutions, and also the method for the command shortcuts, even if it would not be bad to have the further possibility to enter the commands as indicated, I think that the two methods can coexist without problems , not creating any limitations for new users.

Edit:
i tried the advice to create the commands with the text file it works great for my use for now i will do so it seems like a good alternative, thanks
From: krass
14 Aug 2021   [#268]
I don’t know how to formulate this.
Maybe later I'll write a wishlist...

In the meantime, I wanted a little more integration of MOI3D for the requirements and needs of game development.
Various little things, I believe, that would make the work of those who work in MOI3D for games even more comfortable and faster.

I'm sure I'm not the only one here. ;))
From: Michael Gibson
14 Aug 2021   [#269] In reply to [#268]
Hi krass, you'll need to be a lot more specific about what you're looking for.

- Michael
From: KENMO
14 Aug 2021   [#270] In reply to [#20]
An option to import Sketchup models in their native SKP format would be nice.
From: Michael Gibson
14 Aug 2021   [#271] In reply to [#270]
Hi Kenmo, SKP files contain polygon mesh geometry. Like for example a model of a sphere in Sketchup is not made up of an exact sphere surface, instead it's a bunch of triangles.

Moi is not designed to do modeling work on that kind of data. MoI can generate that type of data out by dicing up large curved surfaces into little tiny facets but it is not easy to do the reverse and try to form large smooth surfaces out of a lot of little triangles.

So that's the reason why you can export to SKP out from MoI but not import it in and why it is not likely that there will be an SKP import function.

- Michael
From: KENMO
21 Aug 2021   [#272] In reply to [#271]
Thanks for the reply. I wasn't aware of the difficulty as Rhino3D and Form Z both import skp files (or at least they claim to as I do not have either app to claim otherwise).
From: Michael Gibson
21 Aug 2021   [#273] In reply to [#272]
Hi Kenmo, both Rhino and FormZ are multi-purpose/"hybrid" type modeling apps which have support for modeling using either polygon mesh objects or NURBS objects. But these different object types have pretty distinct toolsets and so having this adds a considerable amount of complexity and weight to the program UI. They have a whole lot of different stuff all mashed together into one app.

One of the things that MoI is focused on is being streamlined with a lightweight easier to use UI. So MoI is not set up like that.

If working on imported SKP polygon data is an important function for you, then Rhino or FormZ could probably fit your needs better than MoI.

- Michael
From: KENMO
21 Aug 2021   [#274] In reply to [#273]
No thanks. I played with a trial version of Rhino and hated it's ui. I have the free version of Form Z and it's not to my liking.

I much prefer MOI 3D over any of of the NURBs or CAD alternatives.

Cheers
From: Rich (-RB-)
22 Aug 2021   [#275]
I'd chip in for a slightly easier to use Shortcut Key system...For instance I've been using the CPlane function more and more, but have to dig to find out how to add manually...I think even a drop-down list of some of the commands after you've selected a key combination would be useful? Adding scripts I get but the process is a bit cumbersome for some things for sure (PS what is the shortcut command haha!)

- Rich
From: Mindset (IGNITER)
26 Aug 2021   [#276]
Hello to All,

I'd like to see some way to numerically adjust the position of an item.
Is that already an existing feature and I'm missing it? (We have it for an object's size.)
At minimum, maybe the ability to do so for point objects.

Plausible, Logical ?
Mindset
From: Michael Gibson
26 Aug 2021   [#277] In reply to [#276]
Hi Mindset,

re:
> I'd like to see some way to numerically adjust the position of an item.

You can do this currently with the Transform > Move command.

Select the object you want to reposition, then run the Transform > Move command. At the first prompt to pick the base point, pick the point on the object that you want to position numerically. You can click the "Bounding box center" button if you want to position that spot of the object.

Then on the last prompt to pick the target point you can type in the x,y,z coordinates for where you want it to go.

- Michael
From: Mindset (IGNITER)
26 Aug 2021   [#278]
Thank you Michael for your previous response; spot-on as always.

This is a proposed enhancement for the Scale 2D command.
The situation was such that the target object set needed to be adjusted to match the size of a relative item, which was disposed at some vertical distance. I picked two points on the target set, but when I pick the second reference point from the relative item, the resulting scaling factor seemingly vectored the vertical distance, making it difficult to match the two sets with respect to the 2D (horizontal) plane.

Suggestions?
Should this command form offer an option to ignore non-coplanar coordinates?

Many thanks,
Mindset

PS … I realize now that the first reference point (on the target) was also not coplanar with the base point.
Perhaps all input points should be 2D for this command... ?
From: Michael Gibson
26 Aug 2021   [#279] In reply to [#278]
Hi Mindset,

re:
> Suggestions?
> Should this command form offer an option to ignore non-coplanar coordinates?

It should work like that currently if you are picking the points in an ortho viewport like the Top/Front/Right views.

Could you post a .3dm file with the objects you were trying to scale?

- Michael
From: Mindset (IGNITER)
26 Aug 2021   [#280] In reply to [#279]
I generally think of myself as a reasonable adult, but in this instance I feel like a complete dolt.

Sorry to have taken your time Michael.
As always, you are super helpful.

Cheers,
Mindset
From: Michael Gibson
26 Aug 2021   [#281] In reply to [#280]
Hi Mindset, no problem! :) And if you still can't get it to work as you need please let me know.

Also I do want to add an option for projecting points when picking in the 3D viewport as well. But right now if you go to a 2D view that will do it when you pick in there.

- Michael
From: teng1
2 Sep 2021   [#282]
Hi, I would really like to see a baseline "utility" lighting implementation with shadows, not so much for presentation, I found it a really helpful modeling tool to see how the form is working under various lighting, i thought Sketchup did a decent job of this. This is example how i was using sketchup light to arrange the scene to paint over later https://www.artstation.com/artwork/q4dWy
In MOI i would be using this to track the form more than cast shadow in an interior but hopefully it gets the idea across.

Thank you!
From: Rich (-RB-)
9 Sep 2021   [#283] In reply to [#275]
*What is the shortcut script for the CPlane tool? I feel like this sort of thing could be a bit easier...

- Rich
From: Michael Gibson
9 Sep 2021   [#284] In reply to [#283]
Hi Rich, use this for a shortcut for setting the CPlane:

script: moi.view.setCPlaneInteractive();

For resetting it use this:

script: moi.view.resetCPlane();

re:
> I feel like this sort of thing could be a bit easier...

Yes, definitely it could be improved. It hasn't been prioritized because it's the kind of thing that you don't go into very often.

I did get the part of setting up the key improved a lot in MoI v4 so that you press the key combo you want instead of typing in the text description of it.

- Michael
From: Rich (-RB-)
9 Sep 2021   [#285] In reply to [#284]
Great thanks Michael....Yeah I think it's not a nightmare pasting in the script or anything, but it would be great to have the script info logged somewhere, not for all commands obviously but at least the first port of call UI buttons? Even a text file would do probably!

- Rich

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