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From: jabber (JABBERMACY)
Attached, 5 side star is main offender
Attachments:
l1.3dm
Image Attachments:
MoI_2021-03-21_10-04-54.png
From: Michael Gibson
Hi jabber,
re:
> Attached, 5 side star is main offender
Thanks - yes this one is also fixed up for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.
- Michael
From: Rudl
Welcome, first V5 Beta
From: Larry Fahnoe (FAHNOE)
> for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.
Good heavens man, you've barely had time to catch your breath after you finished the wonderful V4 release! I wasn't expecting to see a beta for quite some time, but will now look forward to the V5 beta series. Best wishes for a smooth and satisfying development process!!
--Larry
From: Michael Gibson
Hi Larry, well for V4 to V5 there isn't going to be a big internal restructuring like there was from V3 to V4. So the v5 betas will start just as soon as I have some actual useful new stuff working.
- Michael
From: Fredrik (FREDRIKW)
Great work with v4 Michael! It runs very smoothly as always.
- Is the lama mode still there? Or is it me who cant remember the shortcut?
:)
From: Frenchy Pilou (PILOU)
Rotating lamas always existing! :)
a Toggle function !
Shift + CTRL on the Options' button! ;)
From: Fredrik (FREDRIKW)
Thanks Pilou!
I haven't used Moi in many years! Good old lama mode!
From: wastzzz
Hi Michael. Anyone noticed some slowdowns on 4K resolutions? I am experiencing very sluggish behavior when moving objects, even in empty scenes.
This is not happening on my Macbook Pro (M1), and was better on my old PC monitor.
Massimo.
From: Michael Gibson
Hi Massimo, what machine is the one where you're seeing the sluggish behavior?
Do you have MoI v3 set up on it? Does v3 behave differently?
- Michael
From: wastzzz
Hi Michael, thanks for getting back at me.
I have an AMD Ryzen 3950X 16-Core + 32GB RAM + Nvidia GTX 1070.
The thing is, all my colleagues even with a 1080p display, noticed this "sluggish" feedback overall, especially when you are dragging/moving objects.
I have installed the v3 now, and it does not present this issue.
It's becoming quite difficult to work for me, the v4 lags a bit too much.
Best,
Massimo
From: Michael Gibson
HI Massimo, can you please send me an e-mail at
moi@moi3d.com, I can send you a test version that has a Direct3D9 display engine enabled in it.
One of the differences between v3 and v4 is that v3 used Direct3D9 while v4 uses Direct3D11. So there is some possibility that a machine can have a driver problem with v4 and not with v3 because of the different systems being used.
- Michael
From: wastzzz
Thanks Michael, just sent you a mail.
All the best,
Massimo.
From: mkdm
Hello Michael!
What about the porting for M1 Macs?
I mean a specific compiled version optimised for the M1, not the x86 binary ;)
Thanks and have a nice day.
From: Michael Gibson
Hi Marco,
re:
> What about the porting for M1 Macs?
> I mean a specific compiled version optimised for the M1, not the x86 binary ;)
If you send me an e-mail at
moi@moi3d.com I can send you the v4 beta universal build that has x86_64 and arm64 compiles in it.
I'm still waiting for the SketchUp SDK to be released with an arm64 version to enable .skp format output, that's the one remaining library that MoI uses that does not yet have an arm64 build for it.
- Michael
From: mkdm
Hello Michael!
Thanks a lot for your reply.
I really appreciated your proposal but, unfortunately, currently I have no way to find some decent amount of time for beta testing.
But I stay tuned here to seize the day of the official release of Moi for the M1 Macs :)
Thanks and have a nice day!
From: Michael Gibson
Hi Marco, probably the final release for the M1 / arm64 universal build will be the v5 final release.
But it may also depend on when the SketchUp SDK has an arm64 build ready.
- Michael
From: mkdm
Ok. Got it :)
I'll stay tuned.
Just one final question (for now)
The M1/arm64 version will leverage on the Metal API like all many others modern App for Mac/iPad?
I really hope so.
Thanks.
From: Michael Gibson
Hi Marco,
re:
> The M1/arm64 version will leverage on the Metal API like all many others modern App for Mac/iPad?
Currently the arm64 build still uses the OpenGL API and not Metal but that is something I plan to investigate.
- Michael
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