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From: Michael Gibson
Thanks WN, I've got a fix for it prepared for v5 now.
- Michael
From: Michael Gibson
@WN - the bug there is in the face splitting mechanism in the geometry library. I can avoid the bug by handling dividing it at creases while it is still a surface before it becomes a face with trimming boundary topology.
- MIchael
From: blackd3er77
MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly. Thanks for programming this great stuff. I love programming. I love MoI.
Keep working guy... Of course I bought MoI :)
From: Michael Gibson
> MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly.
> Thanks for programming this great stuff. I love programming. I love MoI.
> Keep working guy... Of course I bought MoI :)
Thank you!
- Michael
From: jabber (JABBERMACY)
https://i.imgur.com/YnMUFg8.png
yeah loft does have some odd behaviour
From: Michael Gibson
Hi jabber,
re:
>
https://i.imgur.com/YnMUFg8.png
>
> yeah loft does have some odd behaviour
Can you please post the .3dm model file with the curves in it that you are lofting? Then I will be able to check if your case is also already fixed for v5 as well.
- Michael
From: jabber (JABBERMACY)
Attached, 5 side star is main offender
Attachments:
l1.3dm
Image Attachments:
MoI_2021-03-21_10-04-54.png
From: Michael Gibson
Hi jabber,
re:
> Attached, 5 side star is main offender
Thanks - yes this one is also fixed up for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.
- Michael
From: Rudl
Welcome, first V5 Beta
From: Larry Fahnoe (FAHNOE)
> for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.
Good heavens man, you've barely had time to catch your breath after you finished the wonderful V4 release! I wasn't expecting to see a beta for quite some time, but will now look forward to the V5 beta series. Best wishes for a smooth and satisfying development process!!
--Larry
From: Michael Gibson
Hi Larry, well for V4 to V5 there isn't going to be a big internal restructuring like there was from V3 to V4. So the v5 betas will start just as soon as I have some actual useful new stuff working.
- Michael
From: Fredrik (FREDRIKW)
Great work with v4 Michael! It runs very smoothly as always.
- Is the lama mode still there? Or is it me who cant remember the shortcut?
:)
From: Frenchy Pilou (PILOU)
Rotating lamas always existing! :)
a Toggle function !
Shift + CTRL on the Options' button! ;)
From: Fredrik (FREDRIKW)
Thanks Pilou!
I haven't used Moi in many years! Good old lama mode!
From: wastzzz
Hi Michael. Anyone noticed some slowdowns on 4K resolutions? I am experiencing very sluggish behavior when moving objects, even in empty scenes.
This is not happening on my Macbook Pro (M1), and was better on my old PC monitor.
Massimo.
From: Michael Gibson
Hi Massimo, what machine is the one where you're seeing the sluggish behavior?
Do you have MoI v3 set up on it? Does v3 behave differently?
- Michael
From: wastzzz
Hi Michael, thanks for getting back at me.
I have an AMD Ryzen 3950X 16-Core + 32GB RAM + Nvidia GTX 1070.
The thing is, all my colleagues even with a 1080p display, noticed this "sluggish" feedback overall, especially when you are dragging/moving objects.
I have installed the v3 now, and it does not present this issue.
It's becoming quite difficult to work for me, the v4 lags a bit too much.
Best,
Massimo
From: Michael Gibson
HI Massimo, can you please send me an e-mail at
moi@moi3d.com, I can send you a test version that has a Direct3D9 display engine enabled in it.
One of the differences between v3 and v4 is that v3 used Direct3D9 while v4 uses Direct3D11. So there is some possibility that a machine can have a driver problem with v4 and not with v3 because of the different systems being used.
- Michael
From: wastzzz
Thanks Michael, just sent you a mail.
All the best,
Massimo.
From: mkdm
Hello Michael!
What about the porting for M1 Macs?
I mean a specific compiled version optimised for the M1, not the x86 binary ;)
Thanks and have a nice day.
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