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From: none (EVALON)
Hi all & not least Michael ...
I just happened to come around the Moi3D webpages and noticed the V4 release. Sounds great indeed! ...
As it is I still consider Moi3D to likely be the best program I've ever bought - not least because of its intuitive GUI and the superb help offered by Michael & other people here should something prove difficult. So I do really look forward to trying out the V4 in not too long!
Many thanks, Michael, for making this program possible ;-)
Cheers,
Jesper
From: chippwalters
Finally! Congratulations Michael-- you're the gold standard on how to treat customers. Thank-you for this wonderful new product!
From: mkdm
Hello Michael and everyone!
I hope you are all keeping safe.
Well...just purchased the updrage to V4.
Even if I almost ditched any 3D related stuff in the last two and a half years (I'm much more interested in freehand 2D digital painting actually), I decided anyway to purchase the upgrade because I've always loved Moi 3D and its amazing forum and the huge effort of its creator :)
Like many other users out there I only hope that next upgrades will be MUCH MUCH MUCH faster and will be focused on NEW FEATURES rather than only platform related things.
So, goof luck everyone ad Good bless you.
Ciao :)
From: Cemortan_Tudor
grats !
From: coi (MARCO)
Great update, instant purchase, won't miss that V5 beta periode ;)
One tiny thing:
I had a bit of a 'Norman Door' moment, when i was trying to grab the scrollbars thumb in the object properties window.
... because both Microsoft and Apple are using the darker colour/shade for the thumb in their OS UIs since forever, i instantly went for that.
I noticed some jumps to top/bottom but didn't quite make the connection at that time, so i kept on grabbing the 'thumb', which in fact was the trough, over and over again. I figured it out in the end, but it was really weird.
From: Michael Gibson
Hi Marco, currently the scroll bar appearance comes from the Qt "fusion" style:
You can modify it though to suit you better. To do that you'll need to edit moi.css which is in the ui sub-folder in the program install.
Add this to the bottom of moi.css :
code:
::-webkit-scrollbar {
width: 10pt;
height: 10pt;
}
::-webkit-scrollbar-track {
background:rgb(230, 230, 230);
border:1px solid rgb(200,200,200);
}
::-webkit-scrollbar-thumb {
border-radius:5pt;
background:rgb(170,170,170);
border: 1px solid rgb(150,150,150);
}
::-webkit-scrollbar-thumb:hover {
background:rgb(180,180,180);
}
- Michael
From: Rudl
I purchased it. Now V5 beta can begin. But no hurry.
From: bemfarmer
Does Windows 10 "game mode" have any deleterious effects on performance of MoI?
- Brian
(An article on "game mode" popped up on my tablet this morning.)
From: Michael Gibson
Hi Brian,
re:
> Does Windows 10 "game mode" have any deleterious effects on performance of MoI?
I wouldn't think it should. It might give a slight increase to performance. I'm not sure though, it would need some testing to find out.
- Michael
From: danperk (SBEECH)
Congratulations Michael on the V4 release!
From: WN
Hi, Michael.
In the Moi Wiki, the hotkeys section, it says:
1) On a scene browser color swatch, Ctrl+Shift+Left click will assign the selection to that style without altering the visibility or locked state of the objects to match the current style.
2) Clicking on the name part of a scene browser item is used for selection, if you hold down Ctrl while clicking on it it will work for deselection instead of selection,
and if you hold down Shift while clicking on it it will only select currently visible objects instead of selecting and showing all objects that belong to that slot.
Does not work. Or do I not understand something?
Beta version from December 21, 2020.
From: Michael Gibson
Hi WN, those are out of date, they applied to MoI version 2. The scene browser in MoI v2 did not have a selection dot indicator on the right-hand side of the scene browser item. Instead you could click the text to select or deselect. When the selection dot was added in v3 then selecting by clicking on the text was removed.
Also in version 2 if you clicked on a swatch where all the current objects assigned there were hidden, it would hide the objects. This behavior wasn't too good though and so that was changed in v3 as well to not alter the visibility state of objects when assigning to a style.
I'll update the wiki to remove those obsolete hotkeys.
Thanks,
- Michael
From: WN
Now everything is clear, thank you!
From: Perttu
Hi
Does the old v3 scripts work also on v4?
Thanks
Perttu
From: Michael Gibson
Hi Perttu,
re:
> Does the old v3 scripts work also on v4?
Yes most of them do. A small number needed minor updates because the newer script engine in v4 will throw an error on invalid script code that was silently ignored in the old v3 version.
- Michael
From: Perttu
Thanks
just one silly question ..
Can I still keep the version 3 on my computer
and use both if needed
Thanks
Perttu
From: Frenchy Pilou (PILOU)
@ Pertu
Of course yes ! :)
...but it's very more powerful to launch many sessions of V4 in the same time!!!
(depending of your Hard memory available! ;)
From: Michael Gibson
Hi Perttu, yes MoI v3 and v4 can co-exist on the same machine.
You don't need to uninstall v3 when you get v4.
- Michael
From: WN
Hi, Michael.
The fillet tool does not work with this geometry.
Will there ever be a fix or always use a workaround?
Attachments:
1.3dm
Image Attachments:
fillet.PNG
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