Character modeling inside of MoI

 From:  Michael Gibson
981.7 In reply to 981.3 
Hi Pozero, that can work out pretty well to construct some of the broader shapes of your character in MoI and then switch to a polygon program to add finer small details.

The only thing is that manipulating polygons is a lot different process than the type of sweep and loft modeling that you've done in MoI. I think it will take some time and practice to get comfortable with it.

- Michael