Character modeling inside of MoI

 From:  Dream Cutter (DREAMCUTTER)
981.10 

This message, outlining the limitations of the Moi3d meshes for character modeling is precisely what I need to know.... and how to fix my work. Thanks for pointing this out, and mentioning topogun. After a wee of hair pulling and trying to "fix" the character model I painstakingly developed to find it its mesh ready for rigging in Poser, Daz or Messaiah. I tried with very little improvement retopo via 3DCoat (might as well start from scratch, but most promising), Wings3d (wont handle dense meshes) MeshLab (mesh mush), Blacksmith 3d (half baked), and Blender. Blender seemed the most capable app, however its interface proved too daunting for the intricate retopo object surgery needed.

On to TopoGun. - Ill report. Shame learning about the MoI mesh limitations with so much time invested. This significantly limits MoI3d for me. Why use a character head (easter island Moi face) as a logo, as I wrongly assumed that the MOI3d products appeals specifically _was_ for character modeling.