V4 beta Oct-10-2019 available now

 From:  Tumby
9526.220 
Hi Michael,

I apologise if this has already been discussed. I use MoI for exporting CAD via LWO to Modo. It's great! But I've noticed in the V4 Beta that I'm getting a lot more problems with flipped polys in the export mesh than I do in V3.

Ideally I would just use double-sided materials in Modo/VRay but then there's problems using rounded edge shaders because of the surface normals, so I have to go and flip any problem polys by hand (which can take a long time!)

Cheers,
Will