V4 beta Oct-10-2019 available now

 From:  Michael Gibson
9526.135 In reply to 9526.134 
Hi Scooter, the primary job of the sub-d importer is to enable a hybrid workflow where you can incorporate some sub-d elements as parts of a semi-organic model.

Say for example you want to do a space helmet and you want to start with a smooth base head shape that you'll then boolean some details onto. The head shape can be easier to do as a sub-d surface, and with the new importer you are able to use a sub-d modeling program to make the head surface and then import it into MoI and continue to build more elements off of it.

So basically it allows for using a combination of both sub-d and NURBS modeling techniques in a single project.


> Just what should I expect as the result of the import?

You should see a NURBS object in MoI that looks the same as the sub-d limit surface in your sub-d modeling program. But it does not currently support edge weights.


> Is it just a background mesh to build off of?

You mean like a template guide that you're going to throw away? That's not really the main idea, it's more about using the sub-d surfaces directly as part of your model.

- Michael