Hi Sven, thanks for narrowing down the FBX transfer issue to extended characters in object names.
The FBX file format does have full support for extended characters, I did some quick testing and found that extended characters transfer ok to Rhino, Silo, and Blender. So I suspect that's a bug in those 2015 version's importers.
re:
> However, is there a way to get rid of special characters when exporting fbx files from moi?
There isn't any way currently but I can add in an option in moi.ini to replace extended characters with spaces. I could also cook up a script for you that would do that to the object names in MoI, would that be helpful for right now?
- Michael
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