ODE integration

 From:  curvemeister
Hello Michael,

Since Moi is well suited for creating mechanical parts, would it be possible to integrate Open Dynamics Engine into it to facilitate basic simulation and visualization of mechanical joints and moving parts?
As I understand it Moi models would have to be meshed to create collision envelopes for ODE. From there the full range of physical forces and constraints in ODE (hinges, ball sockets, push-pull forces and so forth) would be available for simulation and the mesh objects in the ODE simulation could be used to update the position and rotation of Nurbs models in the Moi viewport.

This would be an interesting feature to have because you would see how assemblies of connected parts behave when they are moved by physical forces (like torque or a force impulse).

Interested to see what you think of the idea.

- curvemeister