Michael, this could be an interesting algorithm to implement in Moi, don't you think?
It could be used for conversion of polygons to NURBS:
1: First offering the algorithm for retopology after polygon mesh import.
2: Then offering the option of polygon subdivision inside MoI.
And it would be great for mesh export topology as well.
Regards,
Metin
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visualization • pixel art • illustration • animation • 3D design — https://metinseven.nl
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