Auto-retopology algorithms compared

 From:  Metin Seven (METINSEVEN)
8817.17 In reply to 8817.11 
Hi Michael,

OK. I thought it could be an ideal algorithm to implement with regard to your plans for polygon to NURBS conversion inside MoI.

I was thinking of an import dialog offering to retopologize an imported polygon mesh using the algorithm, and add the option of subdivision like in the tools by Max, comparable to Stefan's bunny test.

On the other side, the algorithm could offer perfect quad-poly topology output inside the mesh export dialog, ready for subdivision in a polygon-based 3D editor.

Regards,

— Metin

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