Hi Karsten!
Thanks very much for the hint!
Does there exist a node that turns an object into a point? I couldn't easily find one.
What I'm after is: instead of creating a point and manually entering the frame location (as you suggested, above), wouldn't it be nice if you instead could use i.e. the centre of another object as reference?
I tried this with the "ObjtoArray" node: it's possible to connect the "Array" output to the "Frame" input of the "Rotate" node, but then there is no output (count is zero). Please see attached "knee" example. For some reason, it is necessary to always re-assign/update the "knee" and the "bone" after loading.
Any feedback is highly appreciated
regards
Bernhard
P.S.: a constraint solver would certainly be nice, but I'd be happy if there's an easy (fully graphical) way to add rotation (and optionally translation) control.
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