"Joint" Node available?

 From:  JaXXoN
8747.1 
Hi!

I'm currently exploring the nodeeditor and trying to use it to i.e. move the ailerons on the wings of an aircraft.

However, I guess I'm not doing it quite right, yet: in the attached examples, I first move the ailerons from their positions to the origin, perform the rotation and then move the ailerons back to their original positions. The mechanism is very simple, but the dislocation and relocation offsets are entered manually - that could be very time consuming end error prone for complex models.

Maybe there already exists a more elegant way to concatenate objects where you can define at which position the objects join and at which angle(s) the concatenated object should be rotated (and potentially translated, too)? Ideally, it possible to create a skeleton that has controllable joints and later you can add objects to each "bone" of the skeleton.

Any feedback is highly appreciated!

Bernhard