can moi do this easy

 From:  pixelhouse
8716.4 
I agree to Michael, ZBrush is the best choice.
Build up a simple polygonal helix in an polygon moddeling tool like Cinema oder Blender. Export it as an .obj an import to ZBrush.
Divide the geometry (or first deform the bigger areas and then spend more time for the details) more times and use brushes linke move, elastic move, magnify and try the other brushes.
I'ts a lot of work and i'ts easyer to do this with an graphic tablett.

Best regards
Jörg

Another attempt would be a cloth-simulation, but it's difficuld to control the simulation