can moi do this easy

 From:  pixelhouse
8716.15 In reply to 8716.12 
There are many opportunities to get this results in different software packages.
Another solution can be: Particles with a mesher or splines on a cloner in helix order (you can deform any spline to get an absolut controllable result)
I do not know the Marvelous Designer.

Another way in Moi can be: create an helix as path curve, and a curve to define the shape.
Under transform use Array --> Curve. The result is an extrudet curve to the helix. Now you can deform the points of any curve to get the right shape.

Regards,
Jörg
Das Leben ist ein Spaziergang. Manchmal bei beschissenem Wetter ;)
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