Hello Everyone,
I hope this message finds you well.
A few of us at work are currently trying to make the most of CAD created models in a VFX pipeline, where most geometry needs to be converted in Quaded Polys.
I was wondering what were the current best practices towards translating CAD models in Polys, while retaining most of the initial CAD curvature, as a new Quaded Polygonal model.
A few constraint that are needed on our ends are:
-Quads
-Merged vertices
-Connected Edge flow
Thoughts?
-J
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