A free subd to NURBS solution

 From:  Metin Seven (METINSEVEN)
8667.40 
Hi guys,

I love reading about this subject. As part of my work involves creating toy models, I'm always searching for the perfect bridge between polygons and solids.

Max's solution for MoI is a great one, I am very happy it's here, and grateful that it's free, although I would happily pay extra for it.

The only drawbacks are that you need an all-quad and fairly low-polygon topology for the conversion to work out neatly. Better surface continuity for triangular polygons would be fantastic, and so would it be if the result could be optimized to as few patches as possible, based on curvature, so you could convert high-polygon models without a heavy, cluttered conversion result.

Regards,

— Metin

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visualization • illustration • animation • 3D (print) design — https://metinseven.com