Tiles and tile maps
From:
bemfarmer
12 Nov 2017 (28 of 49)
8663.28
In reply to
8663.27
OK, reverted to my moi.ini file that caused the problem.
My mesh angle was set to 1, (very low).
Changed mesh angle to 15, and now the truchetSweep3 nod works just fine.
(Maybe caused a memory problem with too low a mesh?)
- Brian