Is there a scientific way of making a buckyball in MoI? I sort of succeeded with a 5 and 6 sided polygon, but only by eyeballing when rotating them along an edge, so that 2 sides of a 6 sided polygon more ore less touched when rotating them around the 5 sided polygon edge. In this way there are always 3 points on each vertice and the object can never be made solid.
any clues?
thanks,
wim
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