Hi Michael,
Thanks for the advice - what I am using the shell for is to run a RHINO plugin called ARMADILLO which maps tiles onto the UVs surface and requires a seamless continuous untrimmed surface. Here is the surface I generated in RHINO and the plugin effect over the surface so you can see why the continuity is important.
Also I thought with Network Curves and loose option if points dont exactly meet it does a loose skin.
info on plugin.
http://www.dig.gallery/armadillo
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