Car Modeling in MoI(Two ways to get seamless surfaces

 From:  mkdm
8559.12 In reply to 8559.11 
Hi zarkow.

Thanks a lot for your info :)

@You : "...Here you can read the limitations of polygon vs nurb modeling..."

In fact in my latest post I was referring to "non real-world/production modelling" but fast poly/sds box modelling that is more than enough for rendering only purposes.

Bye.

- Marco (mkdm)