Polygon to NURBS / solids conversion

 From:  chrisd (CHRIS_DORDONI)
8552.12 In reply to 8552.11 
"Any chance of continued Subdiv development, like triangle subdivision optimization? It would be fantastic if you could make a smoothly subdivided solid from a triangulated, decimated mesh, like the output of Zbrush Decimation Master or Blender's Decimate modifier."

Have you tried Instant Meshes?