Hi,
I find some of the specular settings for modelled objects so attractive that I would like
to reproduce those light setups in my renderer. I will not be able to reproduce them
exactly but it would be interesting how the specular lights are generated in MOI.
What are the virtual sources of the highlights ? Planes, spheres ?
My current settings
Lighting style : Custom key and fill levels
Key light level : 0.78
Fill light level : 0,98
Specular highlights :0,18
Brightness : 0,18
Focus size : 20
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