Hi there,
i would not touch the generated normal map...it's calculated from the actual splines and much more accurate than any approximation modo could come up with. ngones might be an issue..did you try using quads&tris instead?...exporting via LWO towards Modo is usually a breeze..i'm pretty sure Michael will chime in shortly, PaQ would be the MOI<->MODO master though. In the meantime you might want to read through this...
http://moi3d.com/forum/index.php?webtag=MOI&msg=5840.5
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