Hi everyone!
...second case study for a better understanding of this workflow :
Moi3D -> 3D-Coat Voxels -> 3D-Coat PBR Shaders -> 3D-Coat built in renderer
In 3D-Coat I used only PBR shaders without jumpint into Paint Room and without Smart materials (texturing)
I have created all textures for Shaders with Filter Forge 6.
No Retopo, no UV, no export anything outside 3D-Coat.
In 3D-Coat I have only applied some very simple deformation on high-poly voxels using the Build brush and Stencil in Sculpt Room.
Project title : "Nonsense Engine 01"
Final scene in 3D-Coat is about 17 Mil poly.
Total time to complete the whole project, from scratch to final renderings composition, about 3 hours and half.
Image composition and final effects in Affinity Photo.
Here's the base 3dm Moi project : http://take.ms/LZ8Gt
Here's the final result :
Here's the Moi screenshot :
Here's the 3D-Coat project screenshot :
Bye!
Marco (mkdm)
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