WIP section. All about personal works, renderings, WIPs

 From:  mkdm
8525.22 
Hi everyone!

...second case study for a better understanding of this workflow :
Moi3D -> 3D-Coat Voxels -> 3D-Coat PBR Shaders -> 3D-Coat built in renderer

In 3D-Coat I used only PBR shaders without jumpint into Paint Room and without Smart materials (texturing)

I have created all textures for Shaders with Filter Forge 6.

No Retopo, no UV, no export anything outside 3D-Coat.

In 3D-Coat I have only applied some very simple deformation on high-poly voxels using the Build brush and Stencil in Sculpt Room.

Project title : "Nonsense Engine 01"

Final scene in 3D-Coat is about 17 Mil poly.

Total time to complete the whole project, from scratch to final renderings composition, about 3 hours and half.

Image composition and final effects in Affinity Photo.

Here's the base 3dm Moi project : http://take.ms/LZ8Gt

Here's the final result :



Here's the Moi screenshot :



Here's the 3D-Coat project screenshot :



Bye!

Marco (mkdm)