WIP section. All about personal works, renderings, WIPs

 From:  mkdm
8525.21 
Hi everyone.

**EDITED POST**

I've spent a couple of hours to find a way to produce very fast, quick and dirty 3d concept art rendering using my current software pipeline.

Actually my aim is to get rid of the whole tedious and so time consuming task of Retopo, UV, Texturing, Export all stuff to external renderer.

All this extra work for me is totally a waste of time when I only want to produce quick renderings of concept models as fast as possible.

In this stage I'm not looking for photorealistic results.

So, after spending some time and searched here and there on forums, especially on 3D-Coat's forum, I have found a workflow that could give me great results
considering all I have said before.

The workflow involves 3D-Coat Vertex painting with PBR shaders.
In this way I can apply shaders directly into the sculpt room over very High-Poly mesh voxels and perform texturing with Smart Materials in Paint Room,
without the need to do Retopo and UV.

For this my very first experiment I have used this workflow :
1) Moi + Rocket3F for creating the base mid-poly mesh
2) Import into 3D-Coat and voxelize the mesh to get a High-Poly mesh
3) 3D-Coat PBR Shaders and Smart materials directly over High-Poly mesh
4) Performing a quick render with 3D-Coat's built in renderer

I will continue to investigate this workflow and also with the alternative PTEX workflow inside 3D-Coat.

This final scene in 3DCoat is 47 Mil polygons.
I made the final composition with Affinity Photo.

Bye!

- Marco (mkdm)