How to get rid of all filleting issues if you don't need a REAL fillet

 From:  amur (STEFAN)
8512.38 
Hi Marco,

i tested PaQ's set-up today and since i could not read the numbers for the Voxel size, i used 0.0001 and got
this result with your test model. Your model was saved in MoI with 3 as Angle an 1 for divide larger then.
After that i reduced the model with Atangeo Balancer to 10 percent in size and finally used the GTK Remesher
to make the triangles distribution look better, with a vertex count of 125.000 vertices. I had to do this,
because when i looked in close-up (in Mesh Lab) the surface from the Houdini mesh looked not smooth,
it was more like a bit bumpy and facetted. When time permits i may check out this procedure in more detail.

When i saved your model from Houdini it had a file size of 156 MB, if i remember correctly.





Regards
Stefan

EDITED: 20 Jul 2017 by STEFAN