How to get rid of all filleting issues if you don't need a REAL fillet

 From:  mkdm
8512.35 In reply to 8512.27 
Hi PaQ.

Echoing the words of Finema, I also need a little more help.

As I said some days ago, these days I've absolutely no decent amount of free time to learn the very basics of Houdini,
and I have tried to replicate the nodes you posted in your images but without good results.

I mean, I replicated the node structure (clearly without the loop, because I'm testing only one object) to have a starting obj model in input and an ending node that should have created the object with rounded edges, but I think I did not quite understand the way the node "VDBfrompolygons" works.
Does it makes some sort of "voxelization" ?

The image you posted is not enough detailed to see it clearly.

And as resulting obj file I get is a tremendously huge 300 MB obj file, while the input it's only a very simple test file of less than 100KB!

I'm doing something wrong...

My aim is to get better results compared to 3D-Coat only for this particular very common operation (round sharp edges).
I mean better in terms of workflow, speed, quality results, lightweight model.

Actually I only know the 3D-Coat method and i would like to compare it with Houdini.

Please, could you post an example Houdini scene containing the minimum node setup in order to perform an example of "round edges" workflow ?


Thanks a lot.

- Marco (mkdm)