How to get rid of all filleting issues if you don't need a REAL fillet

 From:  PaQ
8512.27 In reply to 8512.26 
Hi Marco,

Well the sequence of nodes are visible in the image posted, but I can share a houdini scene.
You can right-click anywhere in the node graph and export the geometry.



Here's a more extreme example from a GrabCad model ... poly count is around 200M tri's.
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