How to get rid of all filleting issues if you don't need a REAL fillet

 From:  mkdm
8512.14 In reply to 8512.13 
Hi PaQ.

@You : "...As for the polycount using voxel conversion, it's really an issue.
Maybe manageable on simple project, but if you try to apply the same process on a more complex model, you need to crank up the voxel density to a point
3Dcoat or Zbrush will hardly handle the data..."


Yes PaQ, you're totally right!

In fact usually I play with pretty "light" models, not so detailed, not so much to put 3D-Coat under extreme stress.

But no doubt the solution achievable with Houdini is excellent!!

Who knows, maybe one day I'll get a license of that product, but right now it's totally out of budget for me.

In next days I will try to get a closer look to some technique or plugin to use in Blender to achieve the same task.

Thanks a lot for sharing and have a nice day.

Marco (mkdm)

- Marco (mkdm)