Hi PaQ.
@You : "...As for the polycount using voxel conversion, it's really an issue.
Maybe manageable on simple project, but if you try to apply the same process on a more complex model, you need to crank up the voxel density to a point
3Dcoat or Zbrush will hardly handle the data..."
Yes PaQ, you're totally right!
In fact usually I play with pretty "light" models, not so detailed, not so much to put 3D-Coat under extreme stress.
But no doubt the solution achievable with Houdini is excellent!!
Who knows, maybe one day I'll get a license of that product, but right now it's totally out of budget for me.
In next days I will try to get a closer look to some technique or plugin to use in Blender to achieve the same task.
Thanks a lot for sharing and have a nice day.
Marco (mkdm)
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