Hi evryone.
Often, when I create a mechanical model, I have found that I only need to give it a more natural look,
and the easiest way to do this is often to round all its too sharp and CG looking edges.
And to do this the first thing I try is to use the fillet command.
And in this way I often get the usual fillet issues of the current Moi's kernel.
BUT....I DON'T NEED A REAL FILLET, BUT ONLY TO ROUND GLOBALLY THE TOO SHARP EDGES...
So, if you only need to use your model for rendering purposes, I've found a very good and easy solution.
For this solution you must have 3D-Coat and use its "Voxel" mode.
I don't know how to use different Voxel software because I only have 3D-Coat ad I also don't know
if in 3D-Coat you can use even the "Surface" mode with the same good results of "Voxel" mode.
I find "Voxel" mode much more useful for this particular task.
Anyway....this is a short video tutorial on how to achieve the simple task of "get rid of fillets if you don't need REAL fillets" !
http://take.ms/p0Zec
It's a 121 MB video so you can download it if you have slow streaming.
Let me know.
Bye!
Marco (mkdm)
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