Suggestion: MOP Booleans

 From:  klaudio
8509.4 In reply to 8509.3 
>> chippwalters
Still, it's clear MoI could create a much better product than both if: 1) there was desire; 2) could use a better filleting kernel.



Especially about 2nd point. Weak filleting is one the main, if not eve the main, issue and everyone i know notice almost immediately that it's
just not working as they are used to in, for example, Fusion360
There is a lot of people really interested in Moi3D for concept design and weak filleting is just big drawback for them - slow, very prone to fail calculation, lots
of particular situation where it simply doesn't work and it can't intersect (go over the edges) or self intersect.

Please Michael! Please seriously consider adding Filleting overhaul as one of the top priorities for Moi v4! You don't have to drop everything and just go straight to it
BUT consider it something you would work on throughout beta period. It can be even the very last thing you will work on for v4 but just please add it on the list and as
important feature!

Best!