Suggestion: MOP Booleans

 From:  Michael Gibson
8509.11 In reply to 8509.10 
Hi Marco, yes I would like to license another geometry kernel to help with filleting, as I wrote earlier in this thread. There are a lot of issues around that though, one big one is how picky the other kernel is in accepting geometry. Some kernels work best with geometry that was created only entirely inside their own system. But I don't want to replace everything in MoI all at once, I want to be able to translate geometry into the other kernel without it rejecting things like closed surfaces that are more than 0.01 degrees off of being smooth, do some operations on it, and then translate it back again.

There is no way to know if a particular kernel will be a good fit for these particular requirements without spending quite a bit of time testing and evaluating it and things that involve a lot of time and work are difficult to schedule. I was planning on undertaking this for v4 but the kernel that I want to try next is unfortunately not ready to go yet so it's not likely to happen for v4.

- Michael