Ultimately everything is reduced to simple triangles by the renderer, so no, the triangles by themselves aren't an issue - your surface normals and smoothing have to be correct or otherwise, yes, you will get artifacts.
MoI typically generates excellent surface normals for its exports, provided the target application respects them; if the target app discards MoI's normals and generates its own, then again, you could end up with artifacts.
Triangles by themselves are not a bad thing. In fact some game modelers triangulate their models right before export just so they know exactly what the model will look like instead of letting the game engine or target app do the triangulation upon import.
...And typically for hard surface models, again MoI's objects are lightweight and excellent, especially for "mechanical animations", I don't think many people would try to model and export character models from MoI with character animation in mind as their output?
-Will
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