ZBrush 4R8 Beta testing Gallery

 From:  amur (STEFAN)
8471.27 In reply to 8471.26 
Hi Chipp,

Regardless what pros say, i'm pretty sure that ZModeler can replace dedicated
modeling apps. If not now, then in the future, because it's still relatively
new. If i had always listened to the pros i would not have the apps, which i
like, in my toolbox. :-)

ZModeler short videos overview: http://pixologic.com/zclassroom/tag/ZModeler

I'm following 3D as my hobby since 1985 and did before my first, very lo-res,
3D'ish looking images on an Atari 800XL, with a graphics tablet. :-)

Please see this thread, for example, about the space ship and if you scroll down
a bit about the bass player. Both models where done mainly with ZModeler.

http://www.zbrushcentral.com/showthread.php?207149-ZBrush-4R8-Beta-Testing-Gallery&p=1210095&viewfull=1#post1210095

If people had followed the ZBrush site for a while they could have seen more
examples done with ZModeler.

With Vector Displacement, there is no need to compete with a Voxel modeler.
In fact, there was never a need for ZBrush to compete with a Voxel Modeler, like
3D-Coat. ZBrush is the accepted de-facto digital sculpting standard, worldwide.
If it was not then we would have seen much more works done with Mudbox or 3D-Coat,
compared to ZBrush.

Sure, there could be improvements made in ZRemesher. I pointed out that
ZRemesher is imho better than 3D-Coat's auto-retopo tool, which you
claimed the opposite. Auto-retopo is not the holy grail, i'm only amazed
how good ZRemesher did it's job so far for me, compared to 3D-Coat.

In the end it does not really matter if you prefer 3D-Coat or i prefer
ZBrush and what we both say here in public! People should download both
trials, look at the galleries, forums etc. and make up their own minds.

Best regards
Stefan

EDITED: 24 Jun 2017 by STEFAN