Stefan,
Certainly Cubicomp in the 80's had "all the tools to create polygon models" even if you did have to enter every vertex coordinate numerically and by hand. I have talked to PROFESSIONALS who use Zbrush, Blender, Substance, Maya and other apps. They tell me the polygon modeling in Z is not up to snuff. You, a self-proclaimed hobbyist, say differently. I'm inclined to believe the pros.
They also say the retopo in Zbrush, while good, is not great. Again, I believe them. Perhaps you can share some of your work and we can ask questions about it?
What is vector displacement other than a way to compete with a voxel modeler? I understand Z can create vector displacement maps, but so can 3D Coat, and also my understanding is it's difficult to create extreme mesh distortion in Z before vector displacement. Perhaps I'm missing something. If not, it seems like a way to PULL or PUSH extreme detail into a Z mesh, which is not an issue for a voxel modeler.
One of the posters at the top asked if ZBrush would replace other modelers, to which I replied categorically no. Great work is being created in all modelers and Z won't replace the whole suite of 3D apps.
That is still my stance. You are certainly welcome to think differently.
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