The exotic world of Worflow. Sharing our very personal way of digging into CG.

 From:  mkdm
8447.1 
Hi Michael, Chipp, Pilou and everyone!

While waiting the upcoming and long awaited first official V4 beta of Moi (I can't wait...),
I'm noticing that the world of consumer CG software has become rather lively,
after some years of apparent sleep.

Especially with the arrival of the new GPUs during the last year, for example the brand new Gtx 1080 Ti,
the wonderful world of realtime visualization/rendering has become a reality, also for a budget under 5000 Eur.

Many of us, for hobby or more seriously for job, create CG material in many different ways,
and Moi often occupies one of the most important place into our workflow.

So, I'd like to share with all Moi's users our very personal workflow/pipeline, just in order to get, as far as possible,
a better knowledge or to learn some good technique that some other user is experiencing.

So...this is my actual workflow/sw pipeline :

** Main hard surface and mechanical modelling :
Moi V3 + Rhino V5/V6 Wip

** Low/mid poly + SDS :
Rocket3F + NVIL

** Voxel/Sculpting/Retopo/UVing/Texturing/Simple PBR rendering :
3D-Coat

** Alternative and "funny" Voxel modelling :
MagicaVoxel + Goxel

** Additional utility for 3D Mesh :
MeshLab

** CPU/Gpu PBR/Unbiased/Biased rendering engine :
Thea Render

** Realtime CPU/GPU rendering engine :
InstantLight

** 2D Imaging :
Photoshop CC + AffinityPhoto

** 2D Vector :
AffinityDesigner

** 2D Painting/Sketching :
Photoshop CC + PaintStorm Studio + Mischeif + ArtRage + Rebelle + ClipStudio Paint

** 2D Painting Special FX :
Flame Painter + AmberLight

** 2D Procedural Texture generator :
FilterForge

Furthermore actually I'm getting a closer look to Blender and Unreal Engine, in order to include them into my pipeline for animation
and alternative realtime visualization/Gpu rendering.


I hope I have not bored anyone with this long list and I hope that some of you want to share his current workflow/pipeline :)

Have a nice day!

- Marco (mkdm)