Hi PaQ,
that is a very nice looking rendering. Do I understand correctly that it was done in MoI? At least you show it in the MoI viewport.
Unfortunately I don't understand the following:
Here's a little shader test, using no lights.
- Point incidence gradient to create the cell diffuse look
- camera incidence gradient for the rim light (self illumination)
- multiply by an occlusion as self-illumination.
-Martin
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