RenderMan in 3dcoat

 From:  Michael Gibson
8412.12 In reply to 8412.11 
Hi Chipp, well the kind of renderer that I was referring to would likely be an offline type renderer where it goes off and crunches for a minute or something, not a realtime viewport display one.

That generally makes it easier to focus on quality instead of totally on speed at the expense of quality. So I'll be able to do things like generate a custom mesh for the render that's fitted to the render image screen space so you won't see any polygons. There are some pieces in place to do some of that now actually, the PDF/AI exporter in V3 does that for the shaded background image.

The OpenGL API doesn't is actually pretty low level, it doesn't really take care of any of those sorts of things for you it involves a whole bunch of custom shader programs and work unfortunately.

That's not to say I wouldn't want an integrated renderer to be pretty fast, but realtime is a different thing yet than that.

- Michael