Filleting paths that intersect each other?

 From:  Rainydaylover (DIMITRI)
8376.1 
Hello all there! I just downloaded Moi and experimented with its tools a little bit. Its results are great in many cases, indeed. I met however, in the route, a problem which I could not be able to solve: how do we acquire filletings (or chamferings) in cases as the one in the attached image, so that there may be a smooth transition between all the cylinder shapes constituting the whole shape? The filleting (or chamfering) tools refuse to give satisfactory results in such cases (in fact in many cases do not give any result), So, What we do in such situations? How can we fillet intersecting each other boolen seam-edges as the ones in the attached image (the green colored edges) for example? Or what alternative ways can be taken in modeling such shapes?

Thanks in advance for any help...
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